Schedule 1 Effects

Effects Schedule 1
In Schedule 1, drugs aren’t just about money they’re also about effects. Each substance can carry unique effects that alter player or NPC behavior, appearance, or abilities. These effects are determined by ingredients used in the drug mix and play a crucial role in pricing, gameplay strategy, and customer satisfaction.

What Are Effects in Schedule 1?

Effects are modifiers that apply to drugs during mixing. They fall into two main categories:
Ability Effects: Alter gameplay mechanics like movement or vision.
Cosmetic Effects: Change the appearance or animations of the user.
Some effects are beneficial (e.g., Energizing, Anti-Gravity), while others are cosmetic, funny, or even dangerous (e.g., Explosive, Lethal).

Complete List of Schedule 1 Effects in Schedule 1

Name Effect ID Multiplier Type Description
Anti-Gravity antigravity x0.54 Ability User jumps higher
Athletic athletic x0.32 Ability User runs faster
Balding balding x0.30 Cosmetic Causes baldness
Bright-Eyed brighteyed x0.40 Ability Eyes emit flashlight beams
Calming calming x0.10 Cosmetic Chromatic aberration around screen
Calorie-Dense caloriedense x0.28 Cosmetic Makes user appear fat
Cyclopean cyclopean x0.56 Cosmetic User has one eye
Disorienting disorienting x0.00 Ability Inverts movement controls
Electrifying electrifying x0.50 Cosmetic Lightning visual effect
Energizing energizing x0.22 Ability Increased speed
Euphoric euphoric x0.18 Cosmetic User smiles
Explosive explosive x0.00 Ability Explodes on countdown
Focused focused x0.16 Cosmetic Chromatic screen effect
Foggy foggy x0.36 Cosmetic Adds dense fog around player
Gingeritis gingeritis x0.20 Cosmetic Red hair effect
Glowing glowie x0.48 Cosmetic Radioactive glow
Jennerising jennerising x0.42 Cosmetic Feminine appearance
Laxative laxative x0.00 Cosmetic Causes soiling animation
Lethal lethal x0.00 Ability Causes vomiting and death
Long Faced giraffying x0.52 Cosmetic Elongated neck and face
Munchies munchies x0.12 Cosmetic Increased hunger
Paranoia paranoia x0.00 Cosmetic Makes user frown
Refreshing refreshing x0.14 Cosmetic No visual effect specified
Schizophrenia schizophrenic x0.00 Cosmetic No specific effect noted
Sedating sedating x0.26 Cosmetic Vignette + mouse smoothing
Seizure-Inducing seizure x0.00 Cosmetic Triggers seizure animation
Shrinking shrinking x0.60 Cosmetic Reduces user size
Slippery slippery x0.34 Ability Sluggish movement
Smelly smelly x0.00 Cosmetic Visible stink cloud
Sneaky sneaky x0.24 Undisclosed effect
Spicy spicy x0.38 Cosmetic Head lights on fire
Thought-Provoking thoughtprovoking x0.44 Cosmetic Enlarges head
Toxic toxic x0.00 Cosmetic Causes vomiting
Tropic Thunder tropicthunder x0.46 Cosmetic Changes skin to black tone
Zombifying zombifying x0.58 Cosmetic Green skin and zombie voice

Effects Impact Drug Price

Each drug has a base price:
Weed $35
Meth $70
Cocaine $150

Formula:

Final Price = Base × (1 + Sum of Effect Multipliers)

Example:

Base: Meth = $70
Effects: Euphoric (0.18), Thought-Provoking (0.44), Balding (0.30), Gingeritis (0.20)

Final Price: 70 × (1 + 1.12) = $148.40

Effect Preferences by Region in Schedule 1

Some NPCs in different regions prefer specific effects. Selling products with preferred effects increases success.
Sample Preference Table:
Status Effect Total Count Northtown Westville Downtown Docks Uptown
Anti-Gravity 2 0 0 0 2 0
Athletic 4 2 1 0 1 0
Balding 3 1 2 0 0 0
Bright-Eyed 2 2 0 0 0 0
Calming 2 1 0 1 0 0
Calorie-Dense 4 1 2 1 0 0
Disorienting 1 0 1 0 0 0
Electrifying 2 1 0 0 1 0
Energizing 5 4 1 0 0 0
Euphoric 8 4 1 2 1 0
Focused 5 2 2 0 1 0
Foggy 2 0 1 1 0 0
Gingeritis 3 1 1 0 1 0
Glowing 2 0 1 1 0 0
Jennerising 1 0 1 0 0 0
Laxative 4 0 1 1 2 0
Lethal 2 2 0 0 0 0
Long Faced 5 1 0 1 3 0
Munchies 5 5 0 0 0 0
None 3 0 0 2 1 0
Paranoia 2 1 0 1 0 0
Refreshing 8 4 0 1 3 0
Schizophrenic 4 1 0 1 2 0
Sedating 4 1 1 2 0 0
Seizure-Inducing 2 1 0 1 0 0
Shrinking 6 2 1 3 0 0
Slippery 4 0 2 1 1 0
Smelly 3 2 1 0 0 0
Sneaky 6 3 2 0 1 0
Spicy 4 0 2 0 2 0
Thought-Provoking 5 0 4 0 1 0
Toxic 5 0 0 4 1 0
Tropic Thunder 5 0 2 2 1 0

FAQ – Schedule 1 Effects

How do I add effects to a drug?

Mix specific ingredients to combine their traits and generate one or more effects.

Do effects affect gameplay?

Yes. Some modify player control, visuals, or physics. Others are purely cosmetic.

Can I choose which effect I get?

Not directly—but learning ingredient combinations helps predict and control outcomes.

Do NPCs react to certain effects?

Yes. Many NPCs in each region have preferred effects that increase the chance of a successful sale.

Can I sell more expensive drugs with effects?

Absolutely. Effects with high multipliers greatly increase drug sale value. Unlock deeper profits, more loyal customers, and crazier gameplay by mastering the effects system in Schedule 1!