
In Schedule 1, drugs aren’t just about money they’re also about effects. Each substance can carry unique effects that alter player or NPC behavior, appearance, or abilities. These effects are determined by ingredients used in the drug mix and play a crucial role in pricing, gameplay strategy, and customer satisfaction.
What Are Effects in Schedule 1?
Effects are modifiers that apply to drugs during mixing. They fall into two main categories:
Ability Effects: Alter gameplay mechanics like movement or vision.
Cosmetic Effects: Change the appearance or animations of the user.
Some effects are beneficial (e.g., Energizing, Anti-Gravity), while others are cosmetic, funny, or even dangerous (e.g., Explosive, Lethal).
Complete List of Schedule 1 Effects in Schedule 1
Name | Effect ID | Multiplier | Type | Description |
---|---|---|---|---|
Anti-Gravity | antigravity | x0.54 | Ability | User jumps higher |
Athletic | athletic | x0.32 | Ability | User runs faster |
Balding | balding | x0.30 | Cosmetic | Causes baldness |
Bright-Eyed | brighteyed | x0.40 | Ability | Eyes emit flashlight beams |
Calming | calming | x0.10 | Cosmetic | Chromatic aberration around screen |
Calorie-Dense | caloriedense | x0.28 | Cosmetic | Makes user appear fat |
Cyclopean | cyclopean | x0.56 | Cosmetic | User has one eye |
Disorienting | disorienting | x0.00 | Ability | Inverts movement controls |
Electrifying | electrifying | x0.50 | Cosmetic | Lightning visual effect |
Energizing | energizing | x0.22 | Ability | Increased speed |
Euphoric | euphoric | x0.18 | Cosmetic | User smiles |
Explosive | explosive | x0.00 | Ability | Explodes on countdown |
Focused | focused | x0.16 | Cosmetic | Chromatic screen effect |
Foggy | foggy | x0.36 | Cosmetic | Adds dense fog around player |
Gingeritis | gingeritis | x0.20 | Cosmetic | Red hair effect |
Glowing | glowie | x0.48 | Cosmetic | Radioactive glow |
Jennerising | jennerising | x0.42 | Cosmetic | Feminine appearance |
Laxative | laxative | x0.00 | Cosmetic | Causes soiling animation |
Lethal | lethal | x0.00 | Ability | Causes vomiting and death |
Long Faced | giraffying | x0.52 | Cosmetic | Elongated neck and face |
Munchies | munchies | x0.12 | Cosmetic | Increased hunger |
Paranoia | paranoia | x0.00 | Cosmetic | Makes user frown |
Refreshing | refreshing | x0.14 | Cosmetic | No visual effect specified |
Schizophrenia | schizophrenic | x0.00 | Cosmetic | No specific effect noted |
Sedating | sedating | x0.26 | Cosmetic | Vignette + mouse smoothing |
Seizure-Inducing | seizure | x0.00 | Cosmetic | Triggers seizure animation |
Shrinking | shrinking | x0.60 | Cosmetic | Reduces user size |
Slippery | slippery | x0.34 | Ability | Sluggish movement |
Smelly | smelly | x0.00 | Cosmetic | Visible stink cloud |
Sneaky | sneaky | x0.24 | – | Undisclosed effect |
Spicy | spicy | x0.38 | Cosmetic | Head lights on fire |
Thought-Provoking | thoughtprovoking | x0.44 | Cosmetic | Enlarges head |
Toxic | toxic | x0.00 | Cosmetic | Causes vomiting |
Tropic Thunder | tropicthunder | x0.46 | Cosmetic | Changes skin to black tone |
Zombifying | zombifying | x0.58 | Cosmetic | Green skin and zombie voice |
Effects Impact Drug Price
Each drug has a base price:
Weed | $35 |
Meth | $70 |
Cocaine | $150 |
Formula:
Final Price = Base × (1 + Sum of Effect Multipliers)
Example:
Base: Meth = $70
Effects: Euphoric (0.18), Thought-Provoking (0.44), Balding (0.30), Gingeritis (0.20)
Final Price: 70 × (1 + 1.12) = $148.40
Effect Preferences by Region in Schedule 1
Some NPCs in different regions prefer specific effects. Selling products with preferred effects increases success.
Sample Preference Table:
Status Effect | Total Count | Northtown | Westville | Downtown | Docks | Uptown |
---|---|---|---|---|---|---|
Anti-Gravity | 2 | 0 | 0 | 0 | 2 | 0 |
Athletic | 4 | 2 | 1 | 0 | 1 | 0 |
Balding | 3 | 1 | 2 | 0 | 0 | 0 |
Bright-Eyed | 2 | 2 | 0 | 0 | 0 | 0 |
Calming | 2 | 1 | 0 | 1 | 0 | 0 |
Calorie-Dense | 4 | 1 | 2 | 1 | 0 | 0 |
Disorienting | 1 | 0 | 1 | 0 | 0 | 0 |
Electrifying | 2 | 1 | 0 | 0 | 1 | 0 |
Energizing | 5 | 4 | 1 | 0 | 0 | 0 |
Euphoric | 8 | 4 | 1 | 2 | 1 | 0 |
Focused | 5 | 2 | 2 | 0 | 1 | 0 |
Foggy | 2 | 0 | 1 | 1 | 0 | 0 |
Gingeritis | 3 | 1 | 1 | 0 | 1 | 0 |
Glowing | 2 | 0 | 1 | 1 | 0 | 0 |
Jennerising | 1 | 0 | 1 | 0 | 0 | 0 |
Laxative | 4 | 0 | 1 | 1 | 2 | 0 |
Lethal | 2 | 2 | 0 | 0 | 0 | 0 |
Long Faced | 5 | 1 | 0 | 1 | 3 | 0 |
Munchies | 5 | 5 | 0 | 0 | 0 | 0 |
None | 3 | 0 | 0 | 2 | 1 | 0 |
Paranoia | 2 | 1 | 0 | 1 | 0 | 0 |
Refreshing | 8 | 4 | 0 | 1 | 3 | 0 |
Schizophrenic | 4 | 1 | 0 | 1 | 2 | 0 |
Sedating | 4 | 1 | 1 | 2 | 0 | 0 |
Seizure-Inducing | 2 | 1 | 0 | 1 | 0 | 0 |
Shrinking | 6 | 2 | 1 | 3 | 0 | 0 |
Slippery | 4 | 0 | 2 | 1 | 1 | 0 |
Smelly | 3 | 2 | 1 | 0 | 0 | 0 |
Sneaky | 6 | 3 | 2 | 0 | 1 | 0 |
Spicy | 4 | 0 | 2 | 0 | 2 | 0 |
Thought-Provoking | 5 | 0 | 4 | 0 | 1 | 0 |
Toxic | 5 | 0 | 0 | 4 | 1 | 0 |
Tropic Thunder | 5 | 0 | 2 | 2 | 1 | 0 |
FAQ – Schedule 1 Effects
How do I add effects to a drug?
Mix specific ingredients to combine their traits and generate one or more effects.
Do effects affect gameplay?
Yes. Some modify player control, visuals, or physics. Others are purely cosmetic.
Can I choose which effect I get?
Not directly—but learning ingredient combinations helps predict and control outcomes.
Do NPCs react to certain effects?
Yes. Many NPCs in each region have preferred effects that increase the chance of a successful sale.
Can I sell more expensive drugs with effects?
Absolutely. Effects with high multipliers greatly increase drug sale value. Unlock deeper profits, more loyal customers, and crazier gameplay by mastering the effects system in Schedule 1!